So Alfgar wanted to know how come Marcus gets all the attention around here– and reminded us that we had always intended to fix that little issue of him being a bit more… ah… mature.. than the others.
So here we have original Alfgar (plus a lovely neck seam as he already has his new body texture)…
Nice smooth face, all that black hair.
What’s that, Alfgar? You said that’s more like 20 years ago?
OK… we’ll see what we can do:
This is Veteran Skin… not sure yet if I’m going to keep it for Alfgar; there are a few details I’d like to change for him. I believe I also changed the age map here to give him a few more creases. Ignore his hair, that was an early attempt.
And here we have his new hair.
Original Alfgar on the left; new Alfgar on the right. Pictures lightened like crazy to show the difference, which is why Alfgar looks brown-haired on the left. His hair in-game was originally not-quite black.
Now his hair is black with streaks of dark grey and little touches of white. It was exceedingly difficult to get a result that didn’t look too horrid, especially given that little knot-twist in his hair. The striping is unavoidable, and that’s because there’s a lot of tiling of a single hair texture in that hair mesh. And this was one of the better ones. But that’s okay, I can work with stripes.
Here’s a few more pictures of current Alfgar:
Again these are lightened quiet a bit as it’s difficult to see the changes in the pictures. It’s a bit more visible in-game because the light shines differently in different places.
And now he’s mumbling something about the beard being not quite right… that’s all right. He can always shave it off, right?
What? I am NOT repainting a beard texture. Go shave!
Oh, that’s a no?
Well, that’s all right. Pine tar salves a lot of woes, my friends.
Before Alfgar remembers that he can just shout me off the nearest mountaintop, here’s a picture of him as an NPC, sitting at his very own writing table in Candlehearth Hall.
We’ll give him a snack; that’ll settle him down.
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